… and I just kept going. Suddenly I was nearly two seconds faster than anybody else, including my team mate with the same car. And suddenly I realised that I was no longer driving the car consciously. I was driving it by a kind of instinct, only I was in a different dimension. -Ayrton Senna, during qualifying for the 1988 Monaco Grand Prix.
In the workplace, it is desirable to foster environments in which people are effective, efficient, and fulfilled. Understanding the psychology of expert skill acquisition and the nature of “Flow” can help achieve this end.
Much of life is the acquisition of skills. To be able to drive a car or play a sport requires practice, and for the most part these skills are acquired in a relatively straightforward manner, taking perhaps a few months of practice in order to reach an acceptable level. When this functional level of performance has been reached the skill becomes in some sense automated, where it is easy to remain at a steady standard without an increase in effort (Anderson 1982). However, some of us become experts, and thus show consistently superior performance in certain domains compared to novices and average performers. These experts have amassed greater knowledge and a more detailed set of skills than others, and use it in a well-informed way to achieve the best results in their particular domain of expertise. They more rapidly and accurately find the best solutions when solving problems in their field (Klein 1998). Knowing how people achieve expertise can be beneficial to the process of structuring problems and creating environments that are conducive to effective action.
Despite the somehow resilient concept that innate mental capabilities are the biggest predictor of exceptional performance (cf. Galton 1869), a review by Ericsson and Lehmann (1996) concluded that measuring basic mental ability was an ineffective predictor of expert performance and that differences between experts and novices were almost entirely due to acquisition of knowledge through training and practice. One study failed to distinguish the best players from a group of chess players on the basis of IQ (Doll & Mayr 1987) and others found the same result when looking at groups of artists and scientists (Taylor 1975). Instead, a study which interviewed experts from various domains (from swimming to genetics) found that they were all united in the presence favourable learning environments in childhood, which included strong family support and early instruction (Bloom 1985).
An oft-misunderstood phrase with respect to expertise is the “10,000 hour rule” (see Gladwell 2008), which states that to become highly proficient in any domain takes ten thousand hours of practice. However, while a great deal of practice is certainly a necessary condition for expertise, the crucial factor is the type of practice undertaken. Already mentioned is the fact that skill acquisition often seems to plateau once it has reached a functional level, and that improvements from then on are unpredictable and do not increase as a function of time spent practicing (Ericsson & Lehmann 1996). So experience and improvement in skill are not continuously correlated. In order to reach an expert level of skill one needs to practice mindfully and with a view to improving specific aspects and gaining useful feedback, and so people who aspire to reach the upper echelons of their domains aim for a particular kind of learning style: deliberate practice (Ericsson, Krampe, & Tesch-Römer 1993). This consists of structured activities that are designed to improve specific aspects of performance, rather the skill as a whole, and evaluative research has shown how accrued time spent undertaking deliberate practice is related to performance level (Ericsson 1996). The Bloom (1985) study mentioned previously found that experts had had access to a high-quality training environment from an early age, however there were still differences between the performers who did have access the best environments. Ericsson, Krampe and Teschromer (1993) asked expert violinists to keep a diary of duration spent on different activities during the week, and they were all found to be spending an equal amount of time, over fifty hours, on activities related to music. The distinction between the best and the rest was the amount of time spent carrying out deliberate practice, such as reaching specific goals set by their music teacher.
Deliberate practice is intrinsically motivating, effortful and repetitive, and includes performance feedback. It also relies on the tasks being within the ability of the practitioner whilst also being of level that is difficult enough to be too strenuous to maintain for long periods of time. Thus, it seems the goal of deliberate practice is in some way to reach a flow state of consciousness (Csikzentmihalyi 1988), whereby an individual becomes lost in their work due to reaching a state of equilibrium between task difficulty and skill. We can see the effects of failing to reach this balance: when task difficulty is too high, anxiety results, and when it is too low, boredom is felt.
Flow is completely focused motivation where emotions are totally aligned with the task at hand, with result being a feeling of energy, or even joy, at performing the task. Flow is essentially an operationalized definition of the feeling of being in the zone, and is defined in this way by the intense concentration on the task leading to a loss of reflective self-consciousness and a sense of total control.
The entering of a flow state can occur in many different domains. Music, in particular, seems to provide much potential for flow, with research showing that performance quality improves when one is in flow. A study of the physiological effects of entering flow during music performance found that heart rate and blood pressure decreased and the major facial muscles relaxed occurring as performance improved (de Manzano et al. 2010). The raison d’être of video games is to induce this state, and often the difficulty level is altered automatically mid-game to cohere with player skill level, keeping motivation and attention at high levels (see e.g. Left 4 Dead).
These descriptions of flow states highlight the similarity of flow with eastern philosophies, of meditation and Zen: the dissolution of the self is central to spiritual development and concepts of “doing without doing” in Buddhist teachings approximate the modern concept of flow. The contentment that results from spiritual development is akin to losing oneself in the study of an intrinsically motivating task.
The conditions that need to be met to achieve a flow state are:
- The activity being performed must have clear goals and progress.
- There must be immediate feedback
- There must be a balance between (perceived) challenge and (perceived) skill. The sweet spot is where the activity slightly stretches the individual’s skills, not too much too induce anxiety but also not too easy as to cause boredom (Csikszentmihalyi, Abuhamdeh, & Nakamura 2005).
One can see the import of flow in workplaces and educational institutions. Enhancing the propensity for flow states to be reached can result in increased satisfaction, efficient learning and high achievement. The goal is to match challenge and skill levels, and activities and the environment can be altered in pursuit of this aim. An important issue to note is that the motivation to perform tasks must be intrinsic – difficult perhaps in a workplace where motivation is ostensibly financially motivated.
The conditions for achieving flow seem to mirror those found in expertise research, where tasks are goal-directed, with immediate feedback (at first via a teacher, before more sophisticated metacognitive skills are developed), and with a balance between difficulty and skill.
Csikzentmihalyi (2004) himself notes the difficulty of achieving flow in the workplace because setting clear goals is often difficult due to the employee’s lack of knowledge about their work’s place in the larger organizational structure of the institution. Further, feedback is often limited or inchoate and so the employee is left in a state of uncertainty as to their accomplishment. The individual’s capacity to achieve flow states in their job is not just beneficial to themselves, creating a sense of motivation and fulfilment, but to the institution as a whole, increasing employee productivity and development, as well as contentment.
The concept of flow, it seems, allows us to operationalize and make practical the ancient concepts of eastern philosophy, and develop them for their application in the present day. Refining the concept via psychological research allows us to more effectively apply it to modern situations in work, play and education. The quest for expertise in a domain relies on appropriate learning strategies of goal-directed, feedback-laden practice, a concept coherent with flow, leading to emotional, practical and educational benefits for individual and institution.
References
Anderson, J. R. (1982). Acquisition of cognitive skill. Psychological Review, 89, 369–406.
Bloom, B. S. (1985). Generalizations about talent development. In B. S. Bloom (Ed.),Developing talent in young people(pp.507–549). New York: Ballantine Books.
Csikszentmihalyi, M. (1988) Optimal Experience: Psychological Studies of flow in consciousnesss.
Csikszentmihalyi, M. (2004) Good Business: Leadership, Flow and the Making of Meaning. Penguin
Csikszentmihalyi, M.; Abuhamdeh, S. & Nakamura, J. (2005), “Flow”, in Elliot, A., Handbook of Competence and Motivation, New York: The Guilford Press, pp. 598–698)
de Manzano, Orjan, Theorell, Harmat, Laszlo, Ullen & Fredrik. (2010) The psychophysiology of flow during piano playing. Emotion, Vol 10(3), 301-311.
Doll, J., & Mayr, U. (1987). Intelligence and performance in chess—a study of chess experts. Psychologische Beiträge, 29 (1987), pp. 270–289
Ericsson, K. A. (1996). The acquisition of expert performance: An introduction to some of the issues. In K. A. Ericsson (Ed.), The road to excellence: The acquisition of expert performance in the arts and sciences, sports, and games (pp.1–50). Mahwah, NJ: Erlbaum
Ericsson, K. A., Krampe, R. Th., & Tesch-Römer, C. (1993). The role of deliberate practice in the acquisition of expert performance. Psychological Review,100,363–406.
Ericsson, K. A., & Lehmann, A. C. (1996). Expert and exceptional performance: Evidence on maximal adaptations on task constraints. Annual Review of Psychology, 47, 273–305
Galton, F., Sir (1869/1979). Hereditary genius: An inquiry into its laws and consequences. London: Julian Friedman Publishers
Gladwell, M. (2008). Outliers. Little, Brown and Company.
Klein, G.A. (1998) Sources of power: How people make decisions. Cambridge, MA: MIT Press.
Taylor, I.A. (1975). A retrospective view of creativity investigation. In I.A. Taylor and J.W. Getzels (Eds.), Perspectives in creativity (pp. 1-36). Chicago, IL: Aldine Publishing Co.